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The World of Cronous

Three gods made the continent in the shape of their hands. A fourth followed a sweet smell across the sea. Everything since has been the Tartanos War.

The Legend of CRONOUS

The 1st Story

Wise Man (Banach)

"A long time ago, there were 3 gods in this continent. They were 'Lapis', 'Exiliss', 'Coellis', and they valued beauty and loved peace. They made CRONOUS as the shape of their hand was to give away their beautiful look to human beings.

These three gods had huge orbs. The oldest Lapis had fire inside of his orb, and the second 'Exiliss' had water inside of his orb, and the youngest 'Coellis' had lightening inside of his orb. 'Lapis' gave his 'warm love', Exiliss gave 'calmness' and naughty 'Coellis' sometimes used lightning to scold men.

People of beautiful CRONOUS continent lived happily being gentle and kind, and they respected and admired those gods. There it was full of sweet smells, and 'Akasic', a 3rd class god, spread to these scents beyond the sea.

One day an uninvited guest came to this peaceful continent. It was an alien god, Maquapel who was very greedy. He was attracted to the sweet smell that was spread by 'Akasic', the smell led him to the continent. What did he feel after seeing CRONOUS? As I told you, he was a very greedy god! His heart was beating hard upon seeing the beautiful CRONOUS. He envied it, and tried to make it his own."

Disciple (Nave)

"So what happened?"

Restoration in progress. The 2nd to 4th Stories and the five Periods of the Tartanos War are being restored and will be published here.

History of Tartanos War

The wars between the Coellis and Macuapel sects shaped every age of the continent. The third war, called 'the Militis War' by the Coellis sect, saw the Macuapel sect's warriors cut down magicians before their spells could finish, until the warrior group of the Larson family answered with blades that carried magic, founding the Knight Squad of Platonis in A.C. 593. In answer, the Macuapel sect trained the Dark Knights, who have not been seen since the war ended.

More than a thousand years of chaos followed. In the fifth war Sidus returned with the Crystal Ball stolen from Kanon Magic School, meaning to free Matariel and resurrect Macuapel. The Coellis and Valkyrie alliance ambushed him, took the Crystal Ball back, dropped the Primodium into boiling magma and locked the Ball in Kanon's deepest dungeon. Dying, Sidus said that Macuapel will come back to life the day when parted brothers meet again.

The Savages have guarded Matariel's sealing site on the summit of Patria ever since. Even the silent Valkyries, unmentioned in any record from D.A. 6 to A.C. 1029, now move openly across the continent, which tells you how serious the current conflict has become.

The Age of the Waning Seal

Reborn continues the story where Classic ended. Eight new arcs wait beyond the classic continent:

  • Arc IThe 5th Story: What Akasic Did
  • Arc IIThe Sixth War Opens: The Crystal Ball of Kanon
  • Arc IIIThe Thaw of Leto: The Heart That Still Beats
  • Arc IVThe Uranus Trench: What Bathyscaphe Was For
  • Arc VPremodium: The River That Should Not Flow
  • Arc VIThe Fifth Guardian
  • Arc VIIMeier: The Island of the Guilty God
  • Arc VIIIHover Island Descends

Places

The plates that greet you on the title screen and between zones. Each pairs a place at its most complete with the calamity that waits for it.

Castle Cronous under a ring eclipse
Castle CronousThe citadel, every window lit, under a perfect ring of fire
The buried dial of Sitis Terra
Sitis TerraThe desert Berkiel drained of life, and a dial half buried
The bored temple of Montanus
MontanusThe temple on the mountain that could not be reached
The drowned stair of Bathyscaphe
BathyscapheThe drowned stair, and a lit shaft from above
The seal ring over the ember plain
River of FlameThe ember plain and the seal ring that holds it
The thaw at Leto
LetoThe thaw, and the heart that still beats beneath the ice
The Tower of Despair in the eye of the storm
Tower of DespairSeven floors in the eye of the storm
A mirrored dial on still water in the wilds
The WildsA mirrored dial on still water, a camp on the far shore
The ruined throne hall
The Throne HallThe classic loading picture, remade. Character selection waits here.
The sunken ruins
The Sunken RuinsThe classic loading picture, remade. New heroes are made here.

Zones of the continent

Every zone of the classic continent. Zones marked open are restored, populated and open to play; the rest are being brought back one by one.

  • Castle Cronous Open
  • Sitis Terra Restoring
  • Amara Restoring
  • Tarra Restoring
  • Chakra Restoring
  • Ma-dravas Restoring
  • Kaineus Open
  • Unos Restoring
  • Malus Ora Restoring
  • Hidden Village Open
  • Entice & Entice Wood Restoring
  • Hover Island Restoring
  • Flying Ship Narsha Restoring
  • River of Resurrection Restoring
  • River of Flame Restoring
  • River of Ordeal Restoring
  • River of Hero Restoring
  • Monster Mill Open
  • Evil Cunabula Open
  • Oke Town Open
  • Forgotten Pathway Open
  • Cliff Cave Open
  • Ketter's Temple Open
  • Tower of Despair Restoring